![]() ![]() Besides these standard versions, there are also the 'DK' and 'Bowser' minigames, which are themed to reflect their titular character 'Battle' minigames are retained from the previous three Mario Party games. The minigames are categorized by their character structure, with '4-player', '1 vs. ![]() Players can choose to play minigames separate from the board game context via 'Minigame Mode'. During a game, the gameplay is altered for the last five turns with the options selected randomly via a roulette wheel such changes include tripling the coin benefit or deficit from coloured spaces. The capsules can only be thrown up to ten spaces ahead of the current position. The items contained within them serve a variety of purposes, from increasing the range of the die and thus movement, to deducting ten coins from an opponent. Capsules are containers that hold a single item which are acquired when passing the 'Capsule Machine' on the board. While the series' predecessors used item shops as a means to obtain items, Mario Party 5 introduces the capsule system. 'Bowser spaces' return from Mario Party 4. Like previous installments, blue and red spaces add or deduct three coins from players when they land on them. #MARIO PARTY 7 ISO GAMECUBE SERIES#Hudson omitted Donkey Kong as a playable character from the series in this installment, instead featuring him in the 'DK space', which initiates an event granting the possibility of a star or coins whenever landed on. Mario Party 5 features ten playable characters, including three additional characters to the series: Toad, Boo, and Koopa Kid. The game features ten playable characters, with playable debuts to the series from Toad, Boo, and Koopa Kid. Mario Party 5 introduces the 'Super Duel' mode to the franchise, which requires players to assemble and control custom made battle vehicles which can be used in combat against other machines. The game also features several minigames, which are played after every set of turns. ![]() The main multiplayer game mode consists of four characters from the Mario series playing a board game, with each board having a set theme. The single-player 'Story' mode involves the player winning multiple games against the Koopa Kids to prevent Bowser from conquering the Dream Depot. The game is set in the fictional Dream Depot, consisting of seven game boards. The fifth installment in the Mario Party series, it was first released in North America and Japan in November 2003, followed by Europe a month later. Mario Party 5 (Japanese: マリオパーティ5Hepburn: Mario Pāti Faibu) is a party video game developed by Hudson Soft and published by Nintendo for the GameCube. ![]()
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